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- Assetto Corsa EVO — Update 0.8 Available: New Content, External Liveries, Multiplayer UGC and Major VR Rework – Assetto Corsa EVO — Update 0.8 Available: New Content, External Liveries, Multiplayer UGC and Major VR Rework Assetto Corsa EVO's Early Access continues its ...
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11
July
2026
Assetto Corsa EVO — Update 0.8 Available: New Content, External Liveries, Multiplayer UGC and Major VR Rework
Assetto Corsa EVO — Update 0.8 Available: New Content, External Liveries, Multiplayer UGC and Major VR Rework
Assetto Corsa EVO's Early Access continues its development with Release 0.8, an update that advances simultaneously on three fronts: a substantial content drop with three new cars and an iconic circuit, a major step forward for the community-created content ecosystem with multiplayer support and external liveries, and a comprehensive VR overhaul that establishes virtual reality as a genuine first-class way to experience the simulation.
New Cars
KTM X-Bow GT2 — One of the most extreme expressions of the modern GT2 class. Built around a lightweight carbon monocoque and a potent five-cylinder turbocharged engine, the X-Bow GT2 distils KTM's stripped-back, function-first philosophy into a car of brutal directness. Minimal mass, serious aero, and uncompromising character: it rewards precision and commitment in equal measure.
KTM X-Bow GT4 — The GT4-homologated sibling brings the same lightweight DNA into a more accessible, regulation-compliant package. Agile, communicative and quick to reward clean inputs, it offers a natural entry point into structured customer racing: distinctive in silhouette, honest in behaviour.
Volkswagen Golf 8 R — The all-wheel-drive flagship of the Golf range adds an everyday-usable, all-weather performance option to the roster, sitting naturally alongside the Golf 8 GTI already present in EVO. Composed, fast, and deceptively capable, it is the understated rocket of the line-up.
New Track — Kyalami Grand Prix Circuit
Release 0.8 adds Kyalami, the historic South African circuit with deep Grand Prix heritage, now in its modern FIA-graded layout. Set at high altitude near Johannesburg — where thinner air subtly reshapes engine output and aerodynamic load — Kyalami is a true driver's circuit: a flowing, undulating sequence of fast esses and committed direction changes that rewards rhythm and bravery in equal measure.
User Generated Content: External Liveries and Multiplayer
With Release 0.8, the UGC chapter opened by 0.7 takes a decisive step forward. Community-created cars can now be brought into Multiplayer. The server launcher supports modded car content with a SHA verification layer that rejects modified cars or incorrect mod versions before they reach the grid, keeping competitive integrity intact. A new entry-list capability for defining starting order rounds out the toolset for organisers and league operators. For creators, external livery creation support opens the second stage of the roadmap, moving beyond the car itself toward the personalisation layer that has always been central to Assetto Corsa culture.
Major VR Rework
Release 0.8 delivers the most significant VR update of the entire Early Access cycle, reworking the headset experience around performance, clarity and comfort. The headline feature is foveated rendering, including an eye-tracked variant on supported hardware and more aggressive foveating presets, which concentrates rendering effort where the eye is actually looking, reclaiming performance without a visible cost to perceived sharpness.
Around it sits a full suite of new controls: a pixel-density slider from 50% up to 150%, a world-scale option, supersampling, and a custom MSAA resolve tuned specifically for VR to reduce aliasing. VR now uses its own dedicated video-settings profile, separate from the flat-screen game. Performance-minded options include a prefer FPS over latency mode and an optimised pass that skips unnecessary work when upscalers are not in use. The renderer now draws straight into the OpenXR swapchain, eliminating a superfluous copy.
Renderer — Dynamic VRAM Management and Visual Fidelity
0.8 continues the rendering overhaul begun with 0.7, this time centred on memory. New dynamically resizable texture and mesh streaming pools operate against a real-time VRAM budget, keeping memory use within the available headroom on a given GPU. The work is backed by enhanced VRAM reporting and a new tracking category for non-streamed car resources such as numbers and decals, alongside optimisations across particles, clouds, material heaps, readback passes, and shadow maps.
On the visual side: supersampling, enhanced windshield rendering with an updated wiper refraction effect and a new windshield raindrop splash effect for wet running. An updated panini projection improves wide field-of-view framing, HiZ occlusion now uses a reprojected view to mitigate the flickering of trees and other objects at culling edges, and an early-culling issue in mirrors on the ultra setting has been resolved.
Physics and Gameplay
The rev limiter choking effect has been removed. Launch control has been restored to the Ferrari Daytona SP3. A minimum throttle-cut filter has been added for DCT transmissions. Telemetry laps have been enabled in the Datsun default setup. Dynamic track maps have been rebaked using revised logic. Various hotstint mode bugs affecting timing, results, and the lap counter have been fixed. Fuel handling when the refuel amount exceeds tank capacity has been corrected. Popup headlights are now correctly synced with the gameplay logic.
Multiplayer and Stability
Beyond the modded content support already mentioned, several crashes have been fixed during server join, session switching, and input spam during session access. The pause menu can no longer be opened while driving in MP. Car damage when spawning on a shared box in MP has been corrected. Admin command feedback has been added to the server chat. Ferrari SP3 gearbox sounds have been updated.
Audio, UI and Graphics
A timestamp comparison has been added to the collision event filter, fixing the incorrect bottoming sound. Localisation updates have been applied. Various UI bugs in the showroom have been corrected. Numberplate number types now include a cap to the maximum number of digits. Cloud levels have been remapped and graphics aligned to the new physics ranges. The tarmac wet shader has been aligned to the new physics ranges.





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