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- DLC GRATUITO – DLC GRATUITO Disponibile gratuitamente su tutte le piattaforme con l'Update 1.7.0.0 per Project Motor Racing, la Ford Falcon V8 arriva come segno della nostra gratit...
- Assetto Corsa Rally 0.3: Arriva il Leggendario Monte-Carlo con Meteo e Neve Dinamici – Assetto Corsa Rally 0.3: Arriva il Leggendario Monte-Carlo con Meteo e Neve Dinamici La simulazione rally raggiunge nuove vette con due stage laser-scanned, condizioni m...
- Assetto Corsa EVO - Hotfix 0.5.2 Ora Disponibile! – Assetto Corsa EVO - Hotfix 0.5.2 Ora Disponibile! Kunos Simulazioni ha rilasciato l'aggiornamento 0.5.2 per Assetto Corsa EVO, introducendo importanti correzioni e m...
Project Motor Racing - Note di Aggiornamento
Project Motor Racing
News & Aggiornamenti
Ultimo aggiornamento: 05/03/2026 14:4814
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1 days ago
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Blog Post
License Points is a new feature introduced in Ranked Online with update 1.7.0.0 for Project Motor Racing.Designed to encourage clean racing and protect competitive integrity within Ranked events, this system will become increasingly important to your Ranked Online career.Below, we explain how it works and what to expect with update 1.7.0.0 and what will come into effect with the championships for the month of April.License PointsThe system is built around two core pillars:License Points: A driver’s safety reputation.Protest & Steward Review: ...
Project Motor Racing — Update 1.7.0.0
Update 1.7.0.0 for Project Motor Racing introduces a brand-new car, the Ford Falcon V8 2013, alongside significant improvement to the GT4 class.As with the overhauled GT3 class in Update 1.6.0.0, please note that existing custom setups for the GT4 class will no longer function as intended following this update. Players are advised to adjust their setups or download new ones from the ModHub.This update also introduces the new License Points System for Ranked Online, and Balance of Performance (BoP) improvements across multiple classes, as well a...
FREE DLC
Available for free on all platforms with Update 1.7.0.0 for Project Motor Racing, the Ford Falcon V8 comes as a token of our appreciation to all players, old and new, for standing by us.The Ford Falcon V8 Supercar (2013)Some cars win races. Some win hearts. But only a few win the one that matters most. The Bathurst 1000.In 2013, this Falcon notched up the first win for a factory-backed Ford since 1973 and became an instant legend. A symbol. And a thundering declaration that Australian touring car racing, at its core, is about noise, aura, and d...
Blog Post
With update 1.6.0.1 for Project Motor Racing the GT3 class now has a new tyre model that works differently from before. One of its fundamental changes is tyre temperatures.If you’ve been watching the tyre temperature indicator on your HUD while driving a GT3 car, and wondering why it seems to fluctuate more than before, here’s a rundown on what’s going on under the hood — and what you’re actually seeing in the cockpit. On the Heads-Up Display (HUD) you will find a range of information. On the bottom right corner (by default) you wi...
Project Motor Racing — Update 1.6.0.1
Update 1.6.0.1 continues our ongoing work to improve stability, driving feel in Project Motor Racing, while addressing several issues raised by the community.The primary focus of this update is a substantial evolution of the tyre model in the GT3 class. This work brings the GT3 cars closer to their intended driving behaviour, with more accurate slip and grip angles, clearer feedback at the limit, and a far more natural transition between grip and loss of traction.The goal is to deliver a more believable, consistent, and accurate driving experie...
Notice: GT3 Class In Update 1.6.0.1
Sim racers have a love/hate relationship with GT3, but it can’t be denied that it sits at the heart of modern sim racing. It’s the class many players use to measure a sim’s driving feel, its force feedback, and the way cars behave when you start to lean on the limit. And, of course, it’s also the most popular in our community.Because of that, even small inaccuracies in how GT3 tyres behave tend to get amplified the moment players start pushing for lap time.Since launch, we’ve been working consistently behind the scenes to get the GT3 ...
Project Motor Racing — Update 1.6.0.0
Patch 1.6.0.0 brings multiple stability and performance improvements. The focus is on improving driving behaviour for the LMDh class based on community feedback. With this update, the default brake bias has been shifted closer to a true 50/50 split, alongside changes to rear brake sizing, to better reflect real-world data. This means older setups that were built around the previous bias may now feel unstable under braking, particularly into heavy braking zones or trail braking situations.Players using their own setups in LMDh, GT3, GT4, and th...
Notice
With the update 1.6.0.0 for Project Motor Racing, several changes and improvements have been made to the LMDh, GT3, GT4, and the 992 Cup classes. Therefore, players using custom setups in these classes will want to revisit their brake balance settings. Keep reading to learn more about what these changes and improvements mean. We’ve shifted the default brake bias closer to a true 50/50 split, alongside changes to rear brake sizing, to better reflect real-world data. This means older setups that were built around the previous bias may now fe...
Project Motor Racing — Update 1.5.0.5
Happy new year, drivers! We have been hard at work since the holiday break, improving and taking in community feedback to address the most pressing issues.This update delivers a range of improvements across visuals, performance, AI behaviour, penalty system, audio, and tracks. It focuses on clean-up, consistency, and long-standing edge cases, with refinements based directly on community feedback.Graphics, Performance & DisplaySimplified and fixed VSync handlingFrame rate limiter is now always available.Double and triple buffering options have b...
Project Motor Racing — Update 1.5.0.3
This patch introduces a community requested feature, the Radar System, along with several improvements across AI behaviour, online components, penalty system, and visuals. The newly introduced Radar System increases the awareness of your surroundings, so you always know your opponents’ position relevant to your vehicle. Much like the other HUD elements, the Radar System can be repositioned to your liking via the HUD editor. Along with track limits being reworked, the penalty detection system has received significant improvements across all ...
Project Motor Racing — Short-term Roadmap
Since the launch of Project Motor Racing on November 25, the team has been fully focused on listening, learning, and responding. Community feedback has driven every step of our post-launch work, guiding us toward the issues that matter most and the experience you expect. Our ambition is clear: to shape Project Motor Racing into the game you believe it can be. Over the past weeks, our priority has been rapid, meaningful updates. We’ve first released patches aimed at resolving some of the most critical performance issues, while continuing to ...
Project Motor Racing – Patch 1.5.0.2
Project Motor Racing – Patch 1.5.0.2This patch includes a tyre behaviour overhaul for GT3 and GT4 classes, along with further handling refinements for other classes, improved stability for online components, and much more. Read the details below to find out more. UI & Quality of LifeCleaner, clearer steering and FFB calibration screens.Smoother navigation in setups, Career settings, digidash, modhub, and menus.Improved minimap performance and various HUD fixes.Multiple localisation updates (Spanish, Czech, French, German).Force Feedback & C...
Patch Notes – Version 1.5.0.1
Patch Notes – Version 1.5.0.1 Online & MultiplayerAdded a new warning message when the game client is outdated and cannot play online.Fixed a missing callback that caused version-mismatch connection failures.Fixed an issue where selecting a lobby on a different backend prevented selecting other lobbies - lobby details are now fetched only when attempting to join.Fixed a Lua error caused by incorrect parameter order during failed Social Event matchmaking.Fixed an issue where players could fail to sign in due to legacy avatar data.Improved shu...
Project Motor Racing (PS5) Review
It is hard to describe the feeling of disappointment in something you looked forward to for so long. It happened with Test Drive Unlimited Solar Crown, it happened with Call of Duty: Modern Warfare III (2023), and now it has happened with Project Motor Racing. The brief moments of fun are overshadowed by a myriad of technical issues and bugs. First things first, Project Motor Racing has been in development for about three years and had plenty to be excited about at release. Crossplay among consoles and PC was the biggest attraction for me, alon...
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